Hermit
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Allowed Armor: Cloth
The Hermit is orientated to magic with the use of the NATURE MAGIC spell line as their primary offensive line. While their melee/physical skills are not their strongest point they can use TWO-HANDED STAVES which gives them a slight advantage over a caster. As with the caster profession the Hermit is limited to the Cloth line of armor. Hermits also get an auxillary skill called Begging which can be used to beg money (and with it experience) from other players and monsters.

Attack Power: Low
Magic Power: Average
Armor: Low
Health: Average

**Casting
**If you do the Casting quest on the Estate you will gain your first few spells, otherwise you can wait until you leave the estate and purchase them from the magic trainers at 31, 59. This guide will focus on using your spells and not melee/physical attacks.

The spells you can use in combat are determined by how much skill you have in the required magic skill and also how much mana and intelligence you have, therefore it is possible to learn magic spells from a trainer or a Spellbook/scroll that you do not have enough mana or intelligence to actually cast yet, so you do need to pay attention to your mana and intelligence to ensure you have the requirements to cast a spell.

There are generally three types of magic Offensive, Defensive and Buff while each type may have a number of different sub types, these are the three most common types.

As a Hermit you will inititally get Primordial Ooze from the spell book (at the very least), this spell is an offensive spell. Offensive and Defensive spells can be readied, readying a spell enables you to cast your favourite spells, as your mana goes down through casting the next available readied spell will be used and so on. To ready your spells goto Abilities > Ready Spells, readying a spell is optional you can cast spells without readying them but it requires extra clicks in combat, so most players prefer to ready the spells they wish to use.

Once you initate combat with something, you will find that there are 4 main casting related combat buttons:

You can continue to cast spells until the fight is over or you run out of mana, if you run out of mana you may need to switch to using your weapon or drink a mana potion to regain some mana and cast spells again.

Begging
Begging lets you earn a modest extra income as well as getting a bonus to your experience, begging is incorporated into the main window of the game.

To use Begging simply click the Beg button at the bottom of the main screen, it will then show you a screen listing the people or monsters on the tile that you can beg from, after you successfully beg from someone you will gain money and experience.

**Future Choices
**As a Hermit at level 50 you can evolve into a Diviner.

Evolution does not take away any skills, infact it gives you more skills and higher stats when you level however you should understand the differences between each profession before evolving so you dont later on decide you made a mistake.